

| 外贸族 2008-04-16 【收藏】 【推荐】 【评论】 | 4、视频 3D:(Three Dimensional,三维) s; j9
3DS(3D SubSystem,三维子系统) p4 A% }+ w5 g5 B
AE(Atmospheric Effects,雾化效果) p4 A% }+ w5 g5 B AFR(Alternate Frame Rendering,交替渲染技术) 外贸.族
Anisotropic Filtering(各向异性过滤) K$ K- Q9 m APPE(Advanced Packet Parsing Engine,增强形帧解析引擎) ! P+ N% W7 [! AV(Analog Video,模拟视频) 外.贸.族 Back Buffer,后置缓冲Backface culling(隐面消除) 外@贸@族
Battle for Eyeballs(眼球大战,各3D图形芯片公司为了争夺用户而作的竞争) www.waimaozu.com Bilinear Filtering(双线性过滤) www.waimaozu.com
CEM(cube environment mapping,立方环境映射) g$ M, \: e e4 S% CG(Computer Graphics,计算机生成图像) m7 E* u9 ?7 j, Q: p' y Y
Clipping(剪贴纹理) ! P+ N% W7 [! Clock Synthesizer,时钟合成器compressed textures(压缩纹理) waimaozu_com
Concurrent Command Engine,协作命令引擎Center Processing Unit Utilization,中央处理器占用率DAC(Digital to Analog Converter,数模传换器) u& O$ I! Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面) 外贸.族 DFP(Digital Flat Panel,数字式平面显示器) www.waimaozu.com
DFS:( Dynamic Flat Shading动态平面描影,可用作加速Dithering抖动) WAIMAOZU.COM Directional Light,方向性光源DME:( Direct Memory Execute直接内存执行) ! P+ N% W7 [! DOF(Depth of Field,多重境深) waimaozu_com dot texture blending(点型纹理混和) www.waimaozu.com Double Buffering(双缓冲区) ~0 X) DIR(Direct Rendering Infrastructure,基层直接渲染) 外贸族_WaiMaoZu.COM DVI(Digital Video Interface,数字视频接口) 外.贸.族 DxR:( DynamicXTended Resolution动态可扩展分辨率) wai_mao_zu.com DXTC(Direct X Texture Compress,DirectX纹理压缩,以S3TC为基础) ! P+ N% W7 [!
Dynamic Z-buffering(动态Z轴缓冲区),显示物体远近,可用作远景E-DDC(Enhanced Display Data Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量) p4 A% }+ w5 g5 B Edge Anti-aliasing,边缘抗锯齿失真E-EDID(Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式) SOHO外贸族l( V5 i. d9 Execute Buffers,执行缓冲区environment mapped bump mapping(环境凹凸映射) 外贸族 Extended Burst Transactions,增强式突发处理Front Buffer,前置缓冲Flat(平面描影) 外贸族_WaiMaoZu.COM Frames rate is King(帧数为王) m7 E* u9 ?7 j, Q: p' y Y FSAA(Full Scene Anti-aliasing,全景抗锯齿) www.waimaozu.com
Fog(雾化效果) waimaozu@com flip double buffered(反转双缓存) {- P" fog table quality(雾化表画质) 外贸族 GART(Graphic Address Remappng Table,图形地址重绘表) waimaozu@com Gouraud Shading,高洛德描影,也称为内插法均匀涂色GPU(Graphics Processing Unit,图形处理器) www.waimaozu.com GTF(Generalized Timing Formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等) Z# Q7 j9 Y& ^4 ^ HAL(Hardware Abstraction Layer,硬件抽像化层) 外@贸@族
hardware motion compensation(硬件运动补偿) 外贸族_WaiMaoZu.COM
HDTV(high definition television,高清晰度电视) K$ K- Q9 m HEL: Hardware Emulation Layer(硬件模拟层) l( V5 i. d9 f" k; k high triangle count(复杂三角形计数) 外@贸@族 ICD(Installable Client Driver,可安装客户端驱动程序) l( V5 i. d9 f" k; k IDCT(Inverse Discrete Cosine Transform,非连续反余弦变换,GeForce的DVD硬件强化技术) s; j9 A u2 g4 K' N7 q$ @ Immediate Mode,直接模式IPPR: (Image Processing and Pattern Recognition图像处理和模式识别) {- P" large textures(大型纹理) WAIMAOZU.COM
LF(Linear Filtering,线性过滤,即双线性过滤) 外@贸@族 lighting(光源) waimaozu_com lightmap(光线映射) waimaozu_com Local Peripheral Bus(局域边缘总线) s; j9 mipmapping(MIP映射) s; j9 A u2 g4 K' N7 q$ @
Modulate(调制混合) 外贸.族 Motion Compensation,动态补偿motion blur(模糊移动) WAIMAOZU.COM MPPS:(Million Pixels Per Second,百万个像素/秒) waimaozu_com Multi-Resolution Mesh,多重分辨率组合Multi Threaded Bus Master,多重主控Multitexture(多重纹理) B8 \3 q, Y1 b7 c5 K- \
nerest Mipmap(邻近MIP映射,又叫点采样技术) ! P+ N% W7 [! Overdraw(透支,全景渲染造成的浪费) s; j9 A u2 g4 K' N7 q$ @ partial texture downloads(并行纹理传输) 外@贸@族 Parallel Processing Perspective Engine(平行透视处理器) m7 E* u9 ?7 j, Q: p' y Y PC(Perspective Correction,透视纠正) s; j9 A u2 g4 K' N7 q$ @ PGC(Parallel Graphics Configuration,并行图像设置) waimaozu@com pixel(Picture element,图像元素,又称P像素,屏幕上的像素点) 出口_waimaozu}+ w5 g5 B
point light(一般点光源) ~0 X) point sampling(点采样技术,又叫邻近MIP映射) o8 e! I; h6
Precise Pixel Interpolation,精确像素插值Procedural textures(可编程纹理) s; j9 A u2 g4 K' N7 q$ @ RAMDAC(Random Access Memory Digital to Analog Converter,随机存储器数/模转换器) waimaozu@com Reflection mapping(反射贴图) {- P" ender(着色或渲染) s; j9 A u2 g4 K' N7 q$ @ S端子(Seperate) K$ K- Q9 m S3(Sight、Sound、Speed,视频、音频、速度) m7 E* u9 ?7 j, Q: p' y Y S3TC(S3 Texture Compress,S3纹理压缩,仅支持S3显卡) waimaozu_com S3TL(S3 Transformation & Lighting,S3多边形转换和光源处理) u& O$ I!
Screen Buffer(屏幕缓冲) B8 \3 q, Y1 b7 c5 K- \ SDTV(Standard Definition Television,标准清晰度电视) % I6 E, d' K* v! O$ I0 [
SEM(spherical environment mapping,球形环境映射) l( V5 i. d9 f" k; k
Shading,描影Single Pass Multi-Texturing,单通道多纹理SLI(Scanline Interleave,扫描线间插,3Dfx的双Voodoo 2配合技术) 外贸族 Smart Filter(智能过滤) u& O$ I! soft shadows(柔和阴影) 外贸族 soft reflections(柔和反射) o8 e! I; h6 spot light(小型点光源) Waimaozu^com SRA(Symmetric Rendering Architecture,对称渲染架构) o8 e! I; h6 Stencil Buffers(模板缓冲) 外贸.族
Stream Processor(流线处理) Waimaozu^com SuperScaler Rendering,超标量渲染TBFB(Tile Based Frame Buffer,碎片纹理帧缓存) WAIMAOZU.COM texel(T像素,纹理上的像素点) waimaozu_com Texture Fidelity(纹理真实性) 外贸族_WaiMaoZu.COM texture swapping(纹理交换) SOHO外贸族l( V5 i. d9 T&L(Transform and Lighting,多边形转换与光源处理) $ m O7 B$ n+ l: T-Buffer(T缓冲,3dfx Voodoo4的特效,包括全景反锯齿Full-scene Anti-Aliasing、动态模糊Motion Blur、焦点模糊Depth of Field Blur、柔和阴影Soft Shadows、柔和反射Soft Reflections) s; j9 A u2 g4 K' N7 q$ @ TCA(Twin Cache Architecture,双缓存结构) 外贸族 Transparency(透明状效果) 外.贸.族
Transformation(三角形转换) 外贸族
Trilinear Filtering(三线性过滤) g$ M, \: e e4 S% Texture Modes,材质模式TMIPM: (Trilinear MIP Mapping三次线性MIP材质贴图) g$ M, \: e e4 S% UMA(Unified Memory Architecture,统一内存架构) www.waimaozu.com Visualize Geometry Engine,可视化几何引擎Vertex Lighting(顶点光源) g$ M, \: e e4 S%
Vertical Interpolation(垂直调变) 外贸族 VIP(Video Interface Port,视频接口) WAIMAOZU.COM ViRGE: (Video and Rendering Graphics Engine视频描写图形引擎) B8 \3 q, Y1 b7 c5 K- \ Voxel(Volume pixels,立体像素,Novalogic的技术) B8 \3 q, Y1 b7 c5 K- \ VQTC(Vector-Quantization Texture Compression,向量纹理压缩) 外贸族 VSIS(Video Signal Standard,视频信号标准) 外@贸@族
v-sync(同步刷新) ! P+ N% W7 [!
Z Buffer(Z缓存) Z# Q7 j9 Y& ^4 ^ |